Dinosaur Game Tips: How to Get a High Score
Most dino game advice is guesswork. This page isn't — the numbers below come from the game's own code, so you can plan a run around what actually happens instead of what people assume happens.
The short version
The game gets faster continuously for the first two minutes and then stops getting faster. If you can survive to roughly 1,700 points, the difficulty never increases again — everything after that is concentration, not skill.
What actually changes as you run
The T-Rex starts at speed 6 and accelerates steadily toward a hard ceiling of speed 13. Three things happen on the way there:
| Roughly when | Score | What happens |
|---|---|---|
| First 3 seconds | 0–30 | No obstacles at all. The desert is empty while the game settles. |
| ~40 seconds | ~450 | Pterodactyls unlock. Before this point it is physically impossible to see one. |
| ~1 minute | 700 | Night mode. The colours invert. Nothing else changes. |
| ~2 minutes | ~1,700 | Maximum speed reached. The game never gets harder after this. |
Your score is distance, not obstacles cleared — so it ticks up at about 9 points per second at the start and about 20 points per second once you're at full speed. That's why the second half of a long run scores more than twice as fast as the first.
The three mistakes that end most runs
1. Jumping too early and too high
A jump has a fixed launch speed and a fixed gravity, so a full-height jump always takes the same amount of time to complete — but at speed 13 the ground is moving more than twice as fast as it was at the start. The same jump now carries you much further, and you land into the next obstacle instead of before it.
Fix: release Space as soon as you're clear of a small cactus. Releasing early triggers a fast-fall that drops you roughly three times quicker than gravity alone, so you land sooner and get your next jump back faster. Hold the jump only for tall cacti and groups.
2. Jumping at pterodactyls
Birds fly at three heights. The high ones cannot hit a running dinosaur at all — ducking is free and keeps you on the ground with your jump available. Jumping into a high bird is one of the most common ways to die at speed, and it's an entirely self-inflicted death.
Fix: default to Down for anything at head height or above. Only jump the low ones.
3. Watching the dinosaur
Cacti spawn in clusters of up to three, and the gap before the next obstacle is randomised. You cannot react to a three-cactus cluster if you first see it at the middle of the screen at speed 13.
Fix: keep your eyes on the right edge of the screen, not on the T-Rex. Your hands know where the dinosaur is. The extra half-second of warning is the single biggest improvement available to most players.
Night mode is not harder
At 700 points the screen inverts, and a lot of players tense up and crash within seconds. The inversion is purely cosmetic — obstacle spacing, speed and collision boxes are identical. The only real effect is that your eyes need a moment to adjust to white-on-black. Keep your rhythm and don't change anything.
Practical setup
- Play on the widest window you can. The game scales to the window, so a wider screen means obstacles enter your vision earlier in real time. This is a genuine mechanical advantage, not a preference.
- Desktop beats mobile for high scores. On small screens the game applies a speed multiplier to compensate for the shorter view, so phone runs are harder at equivalent scores.
- Use the keyboard, not the mouse. Space and Down are faster than clicking, and Down is not available any other way.
What is the maximum score?
999,999. The counter starts at five digits and adds a sixth once you pass 99,999, but it stops there. At full speed that's a bit under 14 hours of uninterrupted running — the game has no ending, no final level and no win screen, so the counter rolling over is as close to "beating it" as exists.
You may have read that the game lasts 17 million years, matching how long T-Rex lived on Earth. That's a myth with no basis in the code.
Go try it
Play the Dinosaur Game